![]() Hardware graphics acceleration fully functional to glquake original specs.Command line easy to manage - still needs a frontend for the end user, though.Model bounding box fixes (no more dissapearing models).Power button now works (forgot about it :P).Pressing 1 (or Z in the gamecube controller) shows scores.TV overscan adjustment working for the GX build.View locking so that you can aim freely without turning.Weapon rotation with the Wiimote (now you can change the yaw, pitch and roll of your weapon).Some of them may cause out of memory errors for now. Joining Multiplayer games over TCP/IP possible (still no hosting).Devkitpro 21, and libogc 1.8.x compatible.Fix to client to allow it to connect to more online servers.GX 0.05 (Re-download if you downloaded this version before May 15 2010) The game should appear on the Homebrew Channel menu.Copy the PAK0.PAK (and PAK1.PAK if you own the full version) file to /apps/quake/ID1 on your SD card.If you own the full version, the PAK files are inside Quake's ID1 folder on your computer. If you don't own the full version, the shareware version with PAK0.PAK is available here.Extract the downloaded file into the root of your SD card.
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